I could absolutely live with the G Pro as a set of everyday music headphones, but I'd be a little disappointed if I spent $90 on them for that reason alone. Still, I can only speak to my own experience, which was that whatever I listened to - from The Rolling Stones, to Flogging Molly, to Makem & Spain, all sounded workmanlike. The components inside the G Pro make it possible to stand shoulder-to-shoulder with dedicated audiophile headphones, however, so it may be dependent on the listener's preferences. One of the engineers at the company told me that subjective music performance is always hard to gauge, especially on gaming headsets. I contacted Logitech to learn more about the G Pro's audio capabilities. MORE: Best Headphones and Earbuds for Enjoying Music (This wasn't just a problem for hip-hop the bass in Old Crow Medicine Show's bluegrass tunes was hard to make out, as were the bass choir parts in Handel's "Messiah.") The mids and highs were fairly well balanced, but there was almost nothing in the low range, making it difficult to follow pieces with a strong bass part. Like in-game music, regular music sounded (no pun intended) one-note. It's somewhat disappointing, then, that music doesn't sound that great on this peripheral. Thanks to the G Pro's compact design and 3.5 mm connectivity, it's quite easy to take with you, whether you're flying on a plane, riding in a subway car or just hanging out at a local coffee shop. It's not too distracting in the midst of a heated multiplayer match, but you might want to invest in a separate mic if you're guest-starring on a podcast sometime soon. The interference was by no means detrimental to understanding what I had to say, but it was noticeable. However, there was always a slight buzz in the background, lending a bit of a fuzzy quality to whatever I was saying. My words came through audibly, and at a reasonable volume. I recorded my voice with the G Pro and used it to correspond with co-workers on video chat software. I've already discussed its overall design - which is very good - and its performance is about what you'd expect for the price. The microphone is probably the most important one. Since the G Pro is a 3.5 mm headset, there aren't many extra features to speak of. And nuanced sound can be the difference between investing fully in a game's story, and fiddling on your phone during the cutscenes. Everything was clear and audible, to be fair - but there was no real nuance. The general uniformity of sound effects, voice work and music persisted in single-input systems, such as the PS4 controller and my mobile phone, as well. The G Pro excels when it comes to competitive multiplayer games it has a more mixed record when it comes to immersion-based single-player adventures. Likewise, the music had a homogenous quality to it that didn't really highlight any particular instrument or sound range. In Final Fantasy XV, the inspired banter between Noctis and his friends sounded flat, and didn't stand out in any way from the ambient music and sound effects. On the other hand, the G Pro didn't deliver the same level of fidelity for dialogue and music. Directional sound isn't too much of a consideration in an RTS or MOBA title, but the clear sound effects helped me focus on what was coming from where, and how big of a threat it was. Gameplay in StarCraft: Remastered was similarly easy to follow, with the headset reproducing faithful gunfire, alien battle cries and explosions. MORE: The Best Headsets for Immersive Gaming But when I died, at least I knew where my killer came from.) Overwatch in particular was a joy to play, as I heard all of my enemies loud and clear as I sprinted around the map as Soldier 76, turning to fire at enemies before they could do the same to me. If your primary interest in the G Pro is to help your competitive multiplayer stats, it may be able to do just that.
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